Merhaba Arkadaşlar İkarus Offline Shop Eklerken Yapılan Hata Yüzünden Böyle Sorun Yaşanıyor Bu Sorunu Yaşıyan Arkadaşlar Sorunları Böyle Çöze Bilirler.

Fix:

Fix:
PythonApplication.cpp
Hatalı Yapılan Kod Satırı Böyle
__________________________________________________________________________________________________________________
void CPythonApplication::RenderGame()
{
if (!PERF_CHECKER_RENDER_GAME)
{
float fAspect=m_kWndMgr.GetAspect();
float fFarClip=m_pyBackground.GetFarClip();
m_pyGraphic.SetPerspective(30.0f, fAspect, 100.0, fFarClip);
CCullingManager::Instance().Process();
m_kChrMgr.Deform();
m_pyBackground.RenderCharacterShadowToTexture();
m_pyGraphic.SetGameRenderState();
m_pyGraphic.PushState();
{
long lx, ly;
m_kWndMgr.GetMousePosition(lx, ly);
m_pyGraphic.SetCursorPosition(lx, ly);
}
m_pyBackground.RenderSky();
m_pyBackground.RenderBeforeLensFlare();
m_pyBackground.RenderCloud();
m_pyBackground.BeginEnvironment();
m_pyBackground.Render();
m_pyBackground.SetCharacterDirLight();
m_kChrMgr.Render();
m_pyBackground.SetBackgroundDirLight();
m_pyBackground.RenderWater();
m_pyBackground.RenderSnow();
m_pyBackground.RenderEffect();
m_pyBackground.EndEnvironment();
m_kEftMgr.Render();
m_pyItem.Render();
#if defined(__ENABLE#ifW_OFFLINESHOP__) && defined(ENABLE_NEW_SHOP_IN_CITIES)
m_pyOfflineshop.RenderEntities();
#endif
m_Fly#endifager.Render();
m_pyBackground.BeginEnvironment();
m_pyBackground.RenderPCBlocker();
m_pyBackground.EndEnvironment();
#if defined(__ENABLE#ifW_OFFLINESHOP__) && defined(ENABLE_NEW_SHOP_IN_CITIES)
m_pyOfflineshop.RenderEntities();
#endif
m_py#endifound.RenderAfterLensFlare();
return;
}
DWORD t1=ELTimer_GetMSec();
m_kChrMgr.Deform();
DWORD t2=ELTimer_GetMSec();
DWORD t3=ELTimer_GetMSec();
m_pyBackground.RenderCharacterShadowToTexture();
DWORD t4=ELTimer_GetMSec();
m_pyGraphic.SetGameRenderState();
m_pyGraphic.PushState();
float fAspect=m_kWndMgr.GetAspect();
float fFarClip=m_pyBackground.GetFarClip();
m_pyGraphic.SetPerspective(30.0f, fAspect, 100.0, fFarClip);
DWORD t5=ELTimer_GetMSec();
CCullingManager::Instance().Process();
DWORD t6=ELTimer_GetMSec();
{
long lx, ly;
m_kWndMgr.GetMousePosition(lx, ly);
m_pyGraphic.SetCursorPosition(lx, ly);
}
m_pyBackground.RenderSky();
DWORD t7=ELTimer_GetMSec();
m_pyBackground.RenderBeforeLensFlare();
DWORD t8=ELTimer_GetMSec();
m_pyBackground.RenderCloud();
DWORD t9=ELTimer_GetMSec();
m_pyBackground.BeginEnvironment();
m_pyBackground.Render();
m_pyBackground.SetCharacterDirLight();
DWORD t10=ELTimer_GetMSec();
m_kChrMgr.Render();
DWORD t11=ELTimer_GetMSec();
m_pyBackground.SetBackgroundDirLight();
m_pyBackground.RenderWater();
DWORD t12=ELTimer_GetMSec();
m_pyBackground.RenderEffect();
DWORD t13=ELTimer_GetMSec();
m_pyBackground.EndEnvironment();
m_kEftMgr.Render();
DWORD t14=ELTimer_GetMSec();
m_pyItem.Render();
DWORD t15=ELTimer_GetMSec();
m_FlyingManager.Render();
DWORD t16=ELTimer_GetMSec();
m_pyBackground.BeginEnvironment();
m_pyBackground.RenderPCBlocker();
m_pyBackground.EndEnvironment();
DWORD t17=ELTimer_GetMSec();
m_pyBackground.RenderAfterLensFlare();
DWORD t18=ELTimer_GetMSec();
DWORD tEnd=ELTimer_GetMSec();
if (GetAsyncKeyState(VK_Z))
STATEMANAGER.SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
if (tEnd-t1<3)
return;
static FILE* fp=fopen("perf_game_render.txt", "w");
fprintf(fp, "GR.Total %d (Time %d)\n", tEnd-t1, ELTimer_GetMSec());
fprintf(fp, "GR.DFM %d\n", t2-t1);
fprintf(fp, "GR.EFT.UP %d\n", t3-t2);
fprintf(fp, "GR.SHW %d\n", t4-t3);
fprintf(fp, "GR.STT %d\n", t5-t4);
fprintf(fp, "GR.CLL %d\n", t6-t5);
fprintf(fp, "GR.BG.SKY %d\n", t7-t6);
fprintf(fp, "GR.BG.LEN %d\n", t8-t7);
fprintf(fp, "GR.BG.CLD %d\n", t9-t8);
fprintf(fp, "GR.BG.MAIN %d\n", t10-t9);
fprintf(fp, "GR.CHR %d\n", t11-t10);
fprintf(fp, "GR.BG.WTR %d\n", t12-t11);
fprintf(fp, "GR.BG.EFT %d\n", t13-t12);
fprintf(fp, "GR.EFT %d\n", t14-t13);
fprintf(fp, "GR.ITM %d\n", t15-t14);
fprintf(fp, "GR.FLY %d\n", t16-t15);
fprintf(fp, "GR.BG.BLK %d\n", t17-t16);
fprintf(fp, "GR.BG.LEN %d\n", t18-t17);
fflush(fp);
}
__________________________________________________________________________________________________________________
Fixli Hali
void CPythonApplication::RenderGame()
{
if (!PERF_CHECKER_RENDER_GAME)
{
float fAspect=m_kWndMgr.GetAspect();
float fFarClip=m_pyBackground.GetFarClip();
m_pyGraphic.SetPerspective(CAMERA_PERSPECTIVE, fAspect, 100.0, fFarClip);
CCullingManager::Instance().Process();
m_kChrMgr.Deform();
m_pyBackground.RenderCharacterShadowToTexture();
m_pyGraphic.SetGameRenderState();
m_pyGraphic.PushState();
{
long lx, ly;
m_kWndMgr.GetMousePosition(lx, ly);
m_pyGraphic.SetCursorPosition(lx, ly);
}
m_pyBackground.RenderSky();
m_pyBackground.RenderBeforeLensFlare();
m_pyBackground.RenderCloud();
m_pyBackground.BeginEnvironment();
m_pyBackground.Render();
m_pyBackground.SetCharacterDirLight();
m_kChrMgr.Render();
m_pyBackground.SetBackgroundDirLight();
m_pyBackground.RenderWater();
m_pyBackground.RenderSnow();
m_pyBackground.RenderEffect();
m_pyBackground.EndEnvironment();
m_kEftMgr.Render();
m_pyItem.Render();
#if defined(__ENABLE#ifW_OFFLINESHOP__) && defined(ENABLE_NEW_SHOP_IN_CITIES)
m_pyOfflineshop.RenderEntities();
#endif
m_Fly#endifager.Render();
m_pyBackground.BeginEnvironment();
m_pyBackground.RenderPCBlocker();
m_pyBackground.EndEnvironment();
m_pyBackground.RenderAfterLensFlare();
return;
}
DWORD t1=ELTimer_GetMSec();
m_kChrMgr.Deform();
DWORD t2=ELTimer_GetMSec();
DWORD t3=ELTimer_GetMSec();
m_pyBackground.RenderCharacterShadowToTexture();
DWORD t4=ELTimer_GetMSec();
m_pyGraphic.SetGameRenderState();
m_pyGraphic.PushState();
float fAspect=m_kWndMgr.GetAspect();
float fFarClip=m_pyBackground.GetFarClip();
m_pyGraphic.SetPerspective(CAMERA_PERSPECTIVE, fAspect, 100.0, fFarClip);
DWORD t5=ELTimer_GetMSec();
CCullingManager::Instance().Process();
DWORD t6=ELTimer_GetMSec();
{
long lx, ly;
m_kWndMgr.GetMousePosition(lx, ly);
m_pyGraphic.SetCursorPosition(lx, ly);
}
m_pyBackground.RenderSky();
DWORD t7=ELTimer_GetMSec();
m_pyBackground.RenderBeforeLensFlare();
DWORD t8=ELTimer_GetMSec();
m_pyBackground.RenderCloud();
DWORD t9=ELTimer_GetMSec();
m_pyBackground.BeginEnvironment();
m_pyBackground.Render();
m_pyBackground.SetCharacterDirLight();
DWORD t10=ELTimer_GetMSec();
m_kChrMgr.Render();
DWORD t11=ELTimer_GetMSec();
m_pyBackground.SetBackgroundDirLight();
m_pyBackground.RenderWater();
DWORD t12=ELTimer_GetMSec();
m_pyBackground.RenderEffect();
DWORD t13=ELTimer_GetMSec();
m_pyBackground.EndEnvironment();
#if defined(__ENABLE#ifW_OFFLINESHOP__) && defined(ENABLE_NEW_SHOP_IN_CITIES)
m_pyOfflineshop.RenderEntities();
#endif
m_kEftMgr#endifr();
DWORD t14=ELTimer_GetMSec();
m_pyItem.Render();
DWORD t15=ELTimer_GetMSec();
m_FlyingManager.Render();
DWORD t16=ELTimer_GetMSec();
m_pyBackground.BeginEnvironment();
m_pyBackground.RenderPCBlocker();
m_pyBackground.EndEnvironment();
DWORD t17=ELTimer_GetMSec();
m_pyBackground.RenderAfterLensFlare();
DWORD t18=ELTimer_GetMSec();
DWORD tEnd=ELTimer_GetMSec();
if (GetAsyncKeyState(VK_Z))
STATEMANAGER.SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
if (tEnd-t1<3)
return;
static FILE* fp=fopen("perf_game_render.txt", "w");
fprintf(fp, "GR.Total %d (Time %d)\n", tEnd-t1, ELTimer_GetMSec());
fprintf(fp, "GR.DFM %d\n", t2-t1);
fprintf(fp, "GR.EFT.UP %d\n", t3-t2);
fprintf(fp, "GR.SHW %d\n", t4-t3);
fprintf(fp, "GR.STT %d\n", t5-t4);
fprintf(fp, "GR.CLL %d\n", t6-t5);
fprintf(fp, "GR.BG.SKY %d\n", t7-t6);
fprintf(fp, "GR.BG.LEN %d\n", t8-t7);
fprintf(fp, "GR.BG.CLD %d\n", t9-t8);
fprintf(fp, "GR.BG.MAIN %d\n", t10-t9);
fprintf(fp, "GR.CHR %d\n", t11-t10);
fprintf(fp, "GR.BG.WTR %d\n", t12-t11);
fprintf(fp, "GR.BG.EFT %d\n", t13-t12);
fprintf(fp, "GR.EFT %d\n", t14-t13);
fprintf(fp, "GR.ITM %d\n", t15-t14);
fprintf(fp, "GR.FLY %d\n", t16-t15);
fprintf(fp, "GR.BG.BLK %d\n", t17-t16);
fprintf(fp, "GR.BG.LEN %d\n", t18-t17);
fflush(fp);
}


