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CommonDefines.h:
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CommonDefines.h:
#ifndef __INC_METIN2_COMMON_DEFINES_H__
[HASH=1]#define[/HASH] __INC_METIN2_COMMON_DEFINES_H__
//////////////////////////////////////////////////////////////////////////
// ### General Features ###
[HASH=1]#define[/HASH] ENABLE_D_NJGUILD
[HASH=1]#define[/HASH] ENABLE_FULL_NOTICE
[HASH=1]#define[/HASH] ENABLE_NEWSTUFF
[HASH=1]#define[/HASH] ENABLE_PORT_SECURITY
[HASH=1]#define[/HASH] ENABLE_BELT_INVENTORY_EX
[HASH=1]#define[/HASH] ENABLE_CMD_WARP_IN_DUNGEON
// [HASH=1]#define[/HASH] ENABLE_ITEM_ATTR_COSTUME
// [HASH=1]#define[/HASH] ENABLE_SEQUENCE_SYSTEM
enum eCommonDefines {
MAP_ALLOW_LIMIT = 256, // 32 default
GetGoldMultipler = 1,
};
// ### General Features ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### CommonDefines Systems ###
[HASH=1]#define[/HASH] ENABLE_WOLFMAN_CHARACTER
[HASH=2]#ifdef[/HASH] ENABLE_WOLFMAN_CHARACTER
[HASH=1]#define[/HASH] USE_MOB_BLEEDING_AS_POISON
[HASH=1]#define[/HASH] USE_MOB_CLAW_AS_DAGGER
// [HASH=1]#define[/HASH] USE_ITEM_BLEEDING_AS_POISON
// [HASH=1]#define[/HASH] USE_ITEM_CLAW_AS_DAGGER
[HASH=1]#define[/HASH] USE_WOLFMAN_STONES
[HASH=1]#define[/HASH] USE_WOLFMAN_BOOKS
[HASH=3]#endif[/HASH]
[HASH=1]#define[/HASH] ENABLE_KEYTO_CHARACTER
[HASH=2]#ifdef[/HASH] ENABLE_KEYTO_CHARACTER
[HASH=1]#define[/HASH] ENABLE_KEYTO_CHARACTER_EFFEKT
[HASH=1]#define[/HASH] USE_MOB_POLE_AS_BELL
// [HASH=1]#define[/HASH] USE_ITEM_POLE_AS_BELL
[HASH=1]#define[/HASH] USE_ELFE_STONES
[HASH=1]#define[/HASH] USE_ELFE_BOOKS
[HASH=3]#endif[/HASH]
[HASH=1]#define[/HASH] ENABLE_PLAYER_PER_ACCOUNT5
[HASH=1]#define[/HASH] ENABLE_DICE_SYSTEM
[HASH=1]#define[/HASH] ENABLE_EXTEND_INVEN_SYSTEM
[HASH=1]#define[/HASH] ENABLE_MOUNT_COSTUME_SYSTEM
[HASH=1]#define[/HASH] ENABLE_WEAPON_COSTUME_SYSTEM
[HASH=1]#define[/HASH] ENABLE_MAGIC_REDUCTION_SYSTEM
[HASH=2]#ifdef[/HASH] ENABLE_MAGIC_REDUCTION_SYSTEM
// [HASH=1]#define[/HASH] USE_MAGIC_REDUCTION_STONES
[HASH=3]#endif[/HASH]
/*
### New Defines Extended Version ###
*/
// todo : coding GLOBAL GIFT SYSTEM
// if ENABLE_GLOBAL_GIFT is defined, the GMs can use the quest global_gift_management.quest to set a global gift
//#define ENABLE_GLOBAL_GIFT
[HASH=1]#define[/HASH] DISABLE_STOP_RIDING_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined , the player does not lose the horse after his death
[HASH=1]#define[/HASH] ENABLE_ACCE_SYSTEM //fixed version
[HASH=1]#define[/HASH] ENABLE_HIGHLIGHT_NEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
[HASH=1]#define[/HASH] __ENABLE_KILL_EVENT_FIX__ //if you want to fix the 0 exp problem about the when kill lua event (recommended)
/*
*** Defines To DEBUG ***
*/
// [HASH=1]#define[/HASH] ENABLE_SYSLOG_PACKET_SENT
/////////////////////////////Bizim Eklediklerimiz
[HASH=1]#define[/HASH] ENABLE_EXTRA_APPLY_BONUS // Yeni Bonuslar Modulu
[HASH=1]#define[/HASH] ENABLE_CUBE_RENEWAL_WORLDARD // Official Cube Sistemi
[HASH=1]#define[/HASH] ENABLE_CUBE_ATTR_SOCKET // Official Cube Sistemi Fixi
[HASH=1]#define[/HASH] ENABLE_OFFICAL_CHARACTER_SCREEN // Karakter Ekranı
####[HASH=1]#define[/HASH]ENABLE_DS_GRADE_MYTH // Mitsi Simya Sistemi
####[HASH=1]#define[/HASH]ENABLE_DS_SET // Simya Set Bonusu
####[HASH=1]#define[/HASH]ENABLE_QUEST_CATEGORY_SYSTEM // Gorev Kategori Modulu
####[HASH=1]#define[/HASH]ENABLE_CHANNEL_SWITCH_SYSTEM // Kanal Degistirme Modulu
####[HASH=1]#define[/HASH]ENABLE_EXTENDED_ITEMNAME_ON_GROUND // Yere Dusen itemlerin isimleri goruntuleme Modulu
####[HASH=1]#define[/HASH]ENABLE_DROP_DIALOG_EXTENDED_SYSTEM // Yere Sat-Sil Sistemi
####[HASH=1]#define[/HASH]ENABLE_GUILD_LEADER_GRADE_NAME // Lonca Lider-General Sistemi
####[HASH=1]#define[/HASH]ENABLE_TARGET_INFORMATION_SYSTEM // Mop Drop İnfo Sistemi
#d#d#define_AURA_SYSTEM__ // Aura Sistemi
#d#d#defineNABLE_PENDANT_SYSTEM // Tılsım Sistemi
#def#defineBLE_TILSIM_EFSUNLAMA // Tılsım Efsunlama
#defin#defineE_SPECIAL_STORAGE // K Envanter Modulu
#defin#defineE_GOLD_REWARD_RENEWAL // Yere düşen yang düzenlemesi
#define E#defineHOW_CHEST_DROP_SYSTEM // Sandik Aynası Modulu
#define EN#defineLL_STATISTICS // Kill istatistik
#define EN#defineGREGATE_MONSTER_EFFECT // Cesaret Pelerin Efekti
#define __#defineD_HANDSHAKE_PROCESS__ // Anti DDOS Sistemi
#define EN#defineGRADE_EFFECT // + Basma Efekti - Upgrade Effect
#define EN#defineEL_EFFECT // Düello Efekti
#define ENA#defineE_CONTROL
#define ENA#defineTUS_UP_RENEWAL // Hızlı Statiü
#define FULL_Y#definedefine ENABLE#defineBOT // Efsun Botu Sistemi
#define ENABLE#defineELECT_SKILL // 5 Lvl Skil Seçme Sistemi
#define ENABLE_#defineNS_SYSTEM // Sohbet ve fısıltıda Emoji sistemi
#define ENABLE_NEW#define // Biyolog Sistemi
#define ENABLE_SKI#define_READING // Beceri Kitabı Okuma Sistemi
#define ENABLE_SPIR#defineE_READING // Ruh Taşı Okuma Sistemi
#define ENABLE_RENEWA#defineT_SHOWER // Premium Efekt Sıralam Sistemi
#define VIEW_TARGET_PL#define // Player HP Bar on TargetBoard * Author: N/A *
#define VIEW_TARGET_DE#defineP // Monster HP Bar on TargetBoard * Author: N/A *
#define ENABLE_EVENT_M#define // Event Sistemi
#define AUTO_SHOUT #define #define #define #define // Otoma#defineırma Sistemi
#define __SKILL_TREE__ #definee #definee #definee #definee/ Yeni Skiller
##defineeJ_SECURITY_SYS#d#defineJ_SECURITY_SYST // Güvenlik Sistemi
#define ENABLE_LISANS_SY#definee // Lisans Sistemi
#define ENABLE_BATTLE_PA#definee // Battle Pass
#define ENABLE_BOSS_TRAC#definee // Boss Takip
#define __NEW_EXCHANGE_W#definee // Ticaret Sistemi
#define ENABLE_WHEEL_OF_#definee // Çark Sistemi
#define ENABLE_POLY_SHOP #definee #definee #definee // #defineeMarketi
#define ENABLE_DEAL_OR_NO#defineefine // Varmısın Yokmusun v2
#define FIRSATI_YAKALA #defineefine #definefineefine #definefineefine/ Firsati yakala#definefineefine BOSS_ARENA
#define E#definefineEXP
// #defineefinePTCHA__ ##definefinePTCHA__ #defidefineefine #definefineefine// BOT KONTROL S#definefineefineBONE_EFFECTS #d#defineBONE_EFFECTS #d#defineBONE_EFFECTS #definefinenefine efekt sistemi
##definefine_BUFF_SYSTEM #definenefine #definefinenefine #definefinenefineBuff İtemleri
#de#definefineBuffYTIME_TITLE#definenefinee #definefineeeefinee #defineefineeeefinee Rank
//////////////#definee/////////////////////////////////////////////////////////////////////////////////////////////////////
#define ENABLE_MULTI_FARM_BLO#definenefinee // Multi Farm Block#defineefineeTO_SELL__ [HASH=6489]#def[/HASH]#defiine // Otomatik satma
##defiinefineeMG_RANKING ##defiinefineeMG_RANKINGasar si#definefineeeefineeef BOSS_DMG_RANKING
#define #ifdef_TIMER_INVERTAL#definen#ifdef_TIMER_INVERTALALRTALLE#defineeBLE 10 /#defineamada kac kisi ciksin
#endif
//////////////////////#endififndiff////////////////////////////////////////////////////////////////////////////////////////
#define ENABLE_NEW_REFINE_COU#definenefineeABLE_ITEMSHOP #d#defineeABLE_ITEMSHOP #d#defineeABLE_ITEMSHOP #deefinefineeeefineeifdef ENABLE_ITEMSHOP
##defineeifdefifdefSHOP_TO_IN##defineeifdefifdefSHOP_TO_INVE // buying item directly from inventory
// ITEMSHOP CONFIG
constexpr int wheelDCPrice{15};
constexpr DWORD wheelSpinTicketVnum{ 200300 };
constexpr int wheelSpinWithTicketPrice{ 50 };
#endif
#define ENABLE_GEM_S#endififn#definenefinee #endiffnd#defineefinee Gaya P#endiffndndiffndiffne#defineeBOSS_GEM_SYSTEM #define#defineBOSS_GEM_SYSTEM #definenefineeaya Sistemi
#defi#definefineeayayaR #definenefinee #definefineeeefinee Link
//////////#defineefineedefinee///////// EKSTRA SLOTLAR ////////////////////////
#define ENABLE_RK_EFSUNLU_SLOT#definenefineene//////////////////////// EKSTRA SLOTLAR ////////////////////////
//OFFLINESHOP
#define ENABLE_NEW_OFFLINESHOP#definenefineene ENABLE_OFFLINESHOP_REWORK
#de#defineneABLE_NEW_OFFLINESH#dede##deefifineBLE_NEW_OFFLINESHOP_L##deefifineBLE_NEW_OFFLINESHOP_LOGSL#d#defifineBLE_NEW_OFFLINESHOP_LOGSSSefine##define__BLEND_ITEM_REWORK___#defineneT__
#define __CHEC#define_ON_TELEP#definenefineenetems on teleport
//
/#defineenetemsetemsmsystems ###
//###/######//////////////#####/######////////////////////////////////////
#endif


